You’ve Got To Pick A Pocket Or Two- Thief Review

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Thief is one of those games that over the years i’ve heard plenty about, but never actually played, predominantly because it’s been exclusive to PC, until now, so when it was announced that it’s fourth installment was coming to Xbox One i was quite excited! I think it was a great choice of release date by Eidos, two weeks before Titanfall and three before Infamous hit the shelves here in the UK. i’m almost seeing it as something of a filler, something that can keep me busy until Titanfall launches on the 14th, because as we all know, there’s not a lot of choice on the next gen consoles right now, but hopefully in the next couple of months that will change with Titanfall and Infamous Second Son both imminent on their respective consoles, nevertheless until then Thief is a very welcome break from the consoles launch titles, don’t let that mislead you though, Thief is still a top game in it’s on right.
Thief, as the name suggests, follows the story of Garrett as he pickpockets and steals his way through a dark, wet, grim looking city which it seems is based around London at the time of the plague, or as it’s referred to in the game, the “Gloom” A time when the people on the streets are struggling to survive, i think Thief gets this across really well, you almost feel like a part of their struggle. The tone of the game matches this, the game is dark, the City is a pretty miserable place to behold, but take nothing away from the graphics, they’re very good, and the lighting effects are fantastic, the shadow casting is superb,  something you’d expect though as the game involves a lot of sneaking around in them.
The game offers two very contrasting settings, one minute you will find yourself sneaking through the poverty stricken streets, and then after sneaking in through a window or a secret passage you find yourself transported to the other side of the city, the grand palaces of the rich, artwork on the walls and fine goods everywhere, as a player when i enter these places i almost feel warmer, there is a lot to admire about these places, from Garretts point of view you really do envy the rich, it’s a different world.
When you’re out in the streets you still have to watch your back with guards seemingly around every corner, at first i thought this might become a bit frustrating, but i found that i genuinely enjoyed sneaking around them, i’ve almost now got my set routes through certain parts of the city, as mad as it may sound you get used to the guards shift patterns, to me that’s all part of the fun, taking your time and scouting out areas to plot your way from point a to point b, but i do understand that this process could prove to be a bit annoying if stealth isn’t your thing.
As well as the slow sneaking around side of the game when you do get caught and need to escape there is a free running engine that allows you to fly through the streets, it’s no where near the level of Assassins Creed or Mirrors Edge, but despite being a bit clunky at times it’s still enough to feel exciting and rewarding when you carve out a quick escape, after one particular mission you have to escape after being caught red handed stealing, you are put into what looks like a pretty set route to make your escape, but it still felt and looked fantastic as you slide down rooftops and jump across alleys,to make your escape.
I personally play on the Thief difficulty level which is the equivalent of “Normal” but i did have a play around at the start and i think that what they have done with the difficulty levels is great. You have your easy, obviously the most forgiving level, followed by Thief, where you can still see the status of the guards, but they are not as forgiving, and as you creep up the difficulty all the markers on screen start to vanish, making a much more difficult, but a much more pure game for the more hardcore Thief players out there. I thought this was a nice touch, it showed that they were not neglecting their original fans that have took them to this point. I have to say though even on Thief difficulty the guards could sometimes have the tendency to be quite idiotic, on a couple of occasions they have failed to spot me even right under their noses, literally, but this is something that i think most stealth games struggle with and isn’t a problem that occurs a lot.
Weapons wise it is what you would expect from the time period, with your arsenal mainly revolving around the traditional bow and arrow, with many different types of ammunition such as a water arrow, great for putting out sources of light, rope arrows, good for making a path where there sometimes isn’t one, and of course your standard shoot to kill arrows, all this being said you are able to go through the entire game without entering into any combat, something which i am just not patient enough to have achieved..
One thing that i will add is that despite Thief coming long time before it it, many have compared this game to Dishonoured, a game that i have unfortunately not had the pleasure of playing, but having seen bits and bobs i can see what they mean, but the general consensus is that even though Thief is next gen and in my opinion a solid game, Dishonoured is better in most areas and has effectively beaten it to the punch.
On the whole i think Thief is a good game, as well as being a great introduction to the Thief series to a newcomer like myself i’d like to think it also pleases the more old school Thief fans. The atmosphere in the game is fantastic, it does have it’s little flaws here and there with the at times poor AI and the free running although decent, could definitely have been better, but on these flaws aren’t enough to ruin the overall experience of what is a very solid game.
+Great Atmosphere
+Rewarding Stealth Gameplay
– Could Get Frustrating
– AI aren’t the best
– Free Running Engine could have been a lot better
 
Overall- 7/10

Community Post: Mario, You Lead & I Shall Follow

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No matter how many times Mario’s adventures are hashed and rehashed, games that prominently feature that famous plumber, his princess, and that evil dinosaur we call Bowser, remain fresh, fun, and playable dozens of times over. Mario games are level-driven games — you’ve got to make your way through stages or levels in a series of worlds in order to reach the final battle with Bowser. And only a few games, like Paper Mario and Super Mario RPG, have deviated from the platformer tradition started by Super Mario Bros. Despite that fact the games usually contain worlds of similar themes, each is unique in presentation and design. Even so, I will never cheer upon traversing a snowy/icy world because Mario is already slippery enough, no matter how many penguin suits he owns. I will never get excited for those pre-Bowser, fire worlds, as I will never have enough patience with lava and fireballs. So when it comes to my favorite Mario levels, there will be nary an ice storm or fire waterfall in site. But there will be something “big.” Curious? Read on!

Big Island (Level 4): Super Mario Bros. 3 (NES)

You’re going to find a recurring theme in my list — I like oversized Mario things. I really can’t explain why, but I’m almost certain that the seed for this quirk was planted upon first playing around in Big Island in Super Mario Bros. 3. So like the moniker says, everything on Big Island, is …well big. The koopas, the goombas, the piranha plants, heck, even the clouds and backdrops are larger than life. I simply find it highly enjoyable to be a little Mario running around a land of giants, and being able to squash those giants as easily as anything!

Video by YouTube user MegamanNG

Yoshi’s Island (Level 1): Super Mario World (SNES)

Last week I wrote a post for UWG on the importance of any given game’s first mission or level or quest (embed link: http://wegameunited.com/2014/02/20/you-never-get-a-second-chance-at-a-first-level-impression/), and in it I mentioned how most Mario games have great lead-in levels. Yoshi’s Island in Super Mario World is a perfect example of this. Not only does this level contain a plethora of Yoshies (my favorite Mario character), but it’s a fun place to be generally. The individual worlds aren’t extremely difficult to traverse and there’s plenty to stomp on and collect. Plus, it introduces some of the best Mario musical theme renditions available.

Video by YouTube user bpblu

Tiny-Huge Island (Level 13): Super Mario 64 (N64)

Following in my preference for all-large-things-Mario is Tiny-Huge Island from Super Mario 64. But as much fun as it is to take on gargantuan enemies, this level is especially wonderful because it can be played in two different ways, with or without the giants. And it’s not just a matter of choosing to play one way or the other, you must play the level both ways, often switching between the tiny and huge, in order to get all the stars. Tiny-Huge Island occurs somewhat late in the game, and after repeatedly going through static level after static level, the notion of working through a level that changes, if only through the size of the enemies, is refreshing and welcome.

Video by YouTube user Nintendo64Movies

The “Invincible” Tubba Blubba (Level 3): Paper Mario (N64)

I hold the two Paper Mario games I’ve played in pretty high regard as I enjoy not only the turn-based style of combat and the games’ stories, but I simply adore the graphics. It looks like the characters were all colored in and cut out of a coloring book — so cute! The “Invincible” Tubba Blubba level sticks out in my mind because it contains friendly boos. Little, ghostly boos have been haunting and taunting Mario for years, but in Paper Mario, Mario has to help save their town from the clutches of the ghost-eating Tubba Blubba. One ghost even helps you along the way! I love the role reversal, as it was something so in contrast to the traditional enemies in Mario games.

Video by YouTube user luigifan64d

Soda Jungle (Level 5): New Super Mario Bros. U (Wii U)

Did you think I wasn’t going to end with yet another ode to the oversized?? I recently completed New Super Mario Bros. U and I think it’s the best interpretation going of Mario’s original Princess-saving story. The Soda Jungle is a perilous place with acidic seas and other things to avoid, but it’s also got one level with huge enemies and one level with an enormous wiggler that made me want to laugh and cry at the same time. It’s also a level with lots of variety, spanning from above ground to underground challenges. But by and large, that introduction to Giant Brick Blocks, Grand Goombas, and Gargantuan Koopa Troopas really made my day; and I love going back to that level simply because it brings me joy to do so.

Video by YouTube user At the Buzzer